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» 2 things/announcements
suggestion! EmptyTue Dec 17, 2013 1:53 pm by Admin

» return again from brazil, with ambassadors and victim
suggestion! EmptyTue Nov 26, 2013 9:03 pm by Admin

» A-fight! [p, 3-way vizard FTD]
suggestion! EmptySun Nov 24, 2013 10:17 pm by Akado

» viable human ability?
suggestion! EmptyWed Nov 20, 2013 11:53 am by Admin

» human ultimate form?!?
suggestion! EmptyMon Nov 11, 2013 12:06 pm by Admin

» by the way...
suggestion! EmptySun Nov 10, 2013 3:29 pm by Admin

» fire kido?
suggestion! EmptyFri Nov 08, 2013 12:10 pm by Admin

» using kido?
suggestion! EmptyThu Nov 07, 2013 10:33 am by Admin

» that newfangled human...
suggestion! EmptyWed Nov 06, 2013 6:47 pm by Admin

Captains
1: Kuroken Shikou
2: Shibutaku Takuo
3:
4:
5:
6:
7:
8: Daisuke Shiba
9:
10:
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12:Genbu Kururugi
13:
Espada
King: Charles Van Umbrus
0: Alejandro Arrellano
1:Mortus Osseus Draconius
2: Acuzio del Castil
3: Nico del Castil
4: Ele Raurieto
5:
6:
Bonnie Trujillo
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Poll
Who should have Code for the Code Geass Forum?
Khai
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 100% [ 4 ]
Hien
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 0% [ 0 ]
Jon
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 0% [ 0 ]
Matt
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 0% [ 0 ]
Total Votes : 4
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roarkquincy




Posts : 101
Join date : 2013-06-21

suggestion! Empty
PostSubject: suggestion!   suggestion! EmptyMon Jul 08, 2013 2:16 pm

when rping fight between 2 characters, especially between two different players (not like the one between espada leader and quincy no. 2), it might help everyone know what is going on, if after each character does a post, a mod posts what happens or the current situation (for instance:

player A attempts to jump player B (leaping at his back from behind, swinging his sword in a downward arc)
player B hears a noise behind, stops, drops, and rolls to the side

mod: the sword crashes down right where player B's head was a split second earlier, player A is now standing with sword stuck in ground, player B is rolling, downhill)
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Admin
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Posts : 175
Join date : 2013-06-05

suggestion! Empty
PostSubject: Re: suggestion!   suggestion! EmptyMon Jul 08, 2013 2:18 pm

That's the responsibility of the players. If you don't state what's going on, it's free for manipulation (which is why you're such a bad rper lol)
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roarkquincy




Posts : 101
Join date : 2013-06-21

suggestion! Empty
PostSubject: Re: suggestion!   suggestion! EmptyMon Jul 08, 2013 2:20 pm

I mean as in to update the current situation (such as deciding whether, to use above example, player B actually dodges or not, that kinda thing, otherwise there could be arguements)
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Admin
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Posts : 175
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PostSubject: Re: suggestion!   suggestion! EmptyMon Jul 08, 2013 2:21 pm

Again, its the player's responsibility to do that. The mod only does that if an argument actually ensues.
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roarkquincy




Posts : 101
Join date : 2013-06-21

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PostSubject: Re: suggestion!   suggestion! EmptyMon Jul 08, 2013 2:22 pm

so it is assumed that the player automatically can dodge...?
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Admin
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Posts : 175
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PostSubject: Re: suggestion!   suggestion! EmptyMon Jul 08, 2013 2:23 pm

No, you have to keep in mind that we have stats (such as speed...)
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roarkquincy




Posts : 101
Join date : 2013-06-21

suggestion! Empty
PostSubject: Re: suggestion!   suggestion! EmptyMon Jul 08, 2013 2:33 pm

and figure it out based on that?

so if a mod sees a mistake, I guess they would state what ends up happening?
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Admin
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PostSubject: Re: suggestion!   suggestion! EmptyMon Jul 08, 2013 2:35 pm

1. Yes
2. That, or instruct the players to fix their problem
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